Thursday, May 20, 2010

Game Session #13: Apocalypse Now?

The grand hall reveals large stone carved burial ships entombing ancient drow emperors and their queens. The wall mosaics reveal long epic stories of ancient history:
  • Of an ancient drow civilization in decline...
  • Of giants destroying the stars above -a moon perhaps, and severing all ties with the land of dreams...
  • Of a curse to leave the "interred" undisturbed....or is that "the imprisoned"?
Mummies, treasure, and a ghostly army! Loaded up with loot the crew flees, discover and unlock a lunar puzzle, fend off a mummy, and fight a world golem!

The floating image of Eberron returns and continues to phase between three time periods of polar ice caps, the original continent of Xen'drik, and the current globe.

With the world golem defeated and the seals unlocked....powerful mummy + bride strike against the stone blast door. The citadel shudders periodically causing dust to sift down from the ceiling.

The crew follows one of the corridors and discovers a strange 12ft long stone and metal boat.

With the ancient seals that have been held in place for the last thousand years broken, the imprisoned Sulatar drow spill forth into the once sealed upper halls in a bloody battle for succession.

The remnants of a lost archaelogical expedition fights for their survival against the bloody tide on the massive stony stair. At the top of the stair a pair of drow longblades quiver at the neck of a deadly beautiful drow female with a noble bearing, her nearby fellows handily dispatched.

Everyone flinches as the ceiling explodes in a spray of stone splinters as the blue afterglow of a lightning bolt fades...

1 comment:

Reliquary said...

Hahaha game session #13! An auspicious number for unleashing a small empire of evil drow wielding the arcane power of the ancient giant civilizations of old...