Thursday, December 31, 2009

Allegiance

Note: This mechanic replaces Alignments, incorporating a simplified version into a modified d20 Modern Allegiance system.

At character creation, up to three allegiances may be selected and ordered from 1 (most important) to 3. Allegiances represent a character's primary beliefs, loyalties, motivation, and alignment:
  • Ideal, Philosophy, or Alignments (Good, Lawful Good, Evil, and Chaotic Evil)
  • Goals and Quests
  • Organizations and Groups
  • Individuals and Deities
The Allegiance system is a simple guide for defining a character's beliefs/personality and giving the GM an idea of the character's motivations and goals.

As with Alignments, Allegiances change based upon a character's decisions and actions through game play. Characters that do not select an alignment as an allegiance are considered unaligned for all in-game effects. The same alignment restrictions apply as normal. For example, Barbarians and Bards cannot select Lawful Good, Druids cannot select Lawful Good or Chaotic Evil, Monks cannot select Chaotic Evil, Paladins must select Lawful Good as an allegiance, and Assassins must select Evil as an allegiance.

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