Saturday, February 20, 2010

Game Session #3: Any Port in a Storm (Part 2)

The other airship searches but does not find their ship hidden in the mists.

Some time is spent breaking into the Captain's quarters, bypassing a magical trap. Inside is found several antiquities, a sword, and a dusty skeleton. It also appears that the room has extra-dimensional qualities as the space is larger than the footprint on the ship.

The crew waits until night and then pull the ship up and out the valley. They ride high into the night sky.

Next day comes and ship flies out over the coastline and head north until a suitable spot to land can be found.

The druid scouts a nice protected cove. The landing is a little rough.

Start cutting down trees to use their wood for repairs when large Razor Beaks try and drive them off their territory. An Assassin Vine tries to kill Geekz and entangle the ship. Rotary blades make salad.

Characters race back to the ship with super speed. Odd but true.

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